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Galaxy Shooter
A 2D Space Shooter

A top down 2D space shooting game that was developed to show my understanding of Unity's basics. 

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This game has 3 individual levels with each level introducing and more unique environment and enemies. Finally at the last stage the players will be faced with an enemy Ai that was programed to have multiple phases.

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Construct Dash
A 2.5D Platformer

A 2.5D side scrolling game that was developed to show my abilities working with 3D assets and a side scrolling character controller created from scratch.

 

This demo showcases my understanding of game layout design and also UI/UX design for in-game tutorials.

Main Menu
Roll over ability
Jumping
Climbing
Main Menu
Player Control
Control section
Flying through debris

PD
A Playable Teaser

PD is an playable teaser that showcases my understanding of Unity's Universal Render Pipeline and also High Definition Render Pipeline. This tech demo uses Unity's highest graphic render settings which includes Post Processing, Volumetric lighting and Light probes.

In this game you will explore an empty room and find out the mystery behind the events that has transpired.

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PD Main Menu
Inside Office
Another perspective
Hallway
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Star Bridge
A Cinematic Experience

Star Bridge is an Cinematic tour that explores my understanding of using Unity Cinemachine and Timeline events. My main focus for this project is to create cutscene events and string them together with timeline to create seamless player interaction.   

  
As a captain you are able to explore the starship bridge and interact with certain objects and NPCs. You are also able to pilot the starship.

Star Bridge Main Menu
Bridge Console
StarBridge warp
Upper Deck
Lower Deck Entrance
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Al's Playground
Unity's New Input System

In this project I was tasked to update this prototype game from the old Unity Input System to the new Input system. This project showcases my ability to not only handle player input but also vehicle input and the transition between them. 

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As a prototype game, the player is able to interact with objects within the scene from blowing up a vehicle to flying a drone or driving a forklift. All these interactable events are triggered via the new Input system.

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Main Menu
Collecting Items
Drone Flight
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The Warden
A prototype Shooter

The Warden is an prototype game that explores the understanding of Ray Casting and Unity Nav Mesh and Nav Mesh Agents. Working with AI and creating a basic spawn manager that can automatically have trigger the AI to walk from one waypoint to another was the goal of this project.

  

As a Warden, your task is to basically take down as many escapist before either the time runs out of the half them escape the exit.

The Warden
Main Menu
In Game

Simon Truong© 2023 - All Rights Reserved

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