
Galaxy Shooter
A 2D Space Shooter
A top down 2D space shooting game that was developed to show my understanding of Unity's basics.
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This game has 3 individual levels with each level introducing and more unique environment and enemies. Finally at the last stage the players will be faced with an enemy Ai that was programed to have multiple phases.


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PD
A Playable Teaser
PD is an playable teaser that showcases my understanding of Unity's Universal Render Pipeline and also High Definition Render Pipeline. This tech demo uses Unity's highest graphic render settings which includes Post Processing, Volumetric lighting and Light probes.
In this game you will explore an empty room and find out the mystery behind the events that has transpired.

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Star Bridge
A Cinematic Experience
Star Bridge is an Cinematic tour that explores my understanding of using Unity Cinemachine and Timeline events. My main focus for this project is to create cutscene events and string them together with timeline to create seamless player interaction.
As a captain you are able to explore the starship bridge and interact with certain objects and NPCs. You are also able to pilot the starship.
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Al's Playground
Unity's New Input System
In this project I was tasked to update this prototype game from the old Unity Input System to the new Input system. This project showcases my ability to not only handle player input but also vehicle input and the transition between them.
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As a prototype game, the player is able to interact with objects within the scene from blowing up a vehicle to flying a drone or driving a forklift. All these interactable events are triggered via the new Input system.

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The Warden
A prototype Shooter
The Warden is an prototype game that explores the understanding of Ray Casting and Unity Nav Mesh and Nav Mesh Agents. Working with AI and creating a basic spawn manager that can automatically have trigger the AI to walk from one waypoint to another was the goal of this project.
As a Warden, your task is to basically take down as many escapist before either the time runs out of the half them escape the exit.
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