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Galaxy
Shooter

Galaxy
Shooter

A 2D Topdown shooter

Galaxy Shooter is a top down 2D Bullet Hell type game which was developed to showcase my understanding and knowledge of doing 2 dimensional games. 

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It was my very first project in working with Unity and C# script and I learn how to handling 2D assets along with sprite editing and sprite animation.

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This project also allowed me to push my UI/UX skillset to a new level. Allowing me to fully understand flexible and adaptive UI and designing for UI elements for quick user understanding.

Skills that was demonstrated in this project:

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  • Working with 2D buttons with sound effects:

  • A looping animation at the beginning of the Main Menu

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  • Player Input using "WASD"​

  • Many different weapons (with cooldown systems) for the Player, Enemies and boss including

    • - Lasers, triple shot lasers, quad lasers, mega laser, aggressive ramming, mines and a homing missile - 'Space' key.

  • 7 enemies and a boss, all with different weapons, movement patterns, VFX, abilities and cooldowns.

  • Collectable powerups including - Ammo, speed, triple shot, shields, health, Big Laser Ammo!

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  • Balanced Spawn Manager to adjust different drop rates for different situations the player is in. (more Health or shield drops when player is low in health)

  • Worked on different scene management that allows for 3 different levels

  • UI Interface including: 

    • Main menu with gameplay instructions and powerup explanations.

    • Total player lives.

    • Remaining enemies for current wave.

    • Ammo system.

    • Dynamic thruster boost charging bar.

    • Cumulative player score.

    • Retro game over flicker text.

    • Camera shake when collisions occur

    • Restart, Respawn and quit game buttons.

Simon Truong© 2023 - All Rights Reserved

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