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The
Warden

The
Warden

Ray Casting &
AI Nav Meshing

The Warden is an prototype game which explores the basic understanding of Ray Casting and working with Unity Nav Mesh Navigation and Nav Mesh AI Agent. 

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The Objective of this prototype was to setup the Enemy Ai to spawn and randomly generate an value which will allow the AI to either walk, run and hide all while reaching towards the endpoint goal. Meanwhile, using Ray Casting the player is able to shoot and destroy, takedown and hit objects within the scene with certain feedback. (either thru animation or sound effects).

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UI/UX:
Since this prototype was heavily geared towards game development, the only UI/UX features which where present was the predesign HUD layout which must be followed, and the unique semi interactive main menu which the player can move around in. The Main Menu is a quick experiment towards understanding how an VR experience would be like.

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This project supports Keyboard and Mouse Input.

Skills that was demonstrated in this project:

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  • Created an interactive Main Menu which the player is preloaded into the scene before actual game play. 

  • The player is in charge of traversing through the menu physically.

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  • 1st person control, using WASD along with space bar to jump.

  • Working with Ray Casting from one point to another

  • Created an Enemy AI that has several states which it can randomly select and preform.

  • Using the Nav Mesh Navigation I am able to setup the spawn and exit point which the AI is allowed to walk towards.

  • Created a HUD which all works in tandem with the Game Manager which updates live variables such as Ammo count, Score, Remaining Enemies and Time Count down.

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  • Created Destructible game objects such as Laser Beams that would respawn after a preset timer. Exploding buckets that also take out enemies within a certain range.

  • Also worked with Spatial Audio.

Simon Truong© 2023 - All Rights Reserved

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