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PD

PD

A Playable Teaser

PD is a playable tech demo showcasing my knowledge of Unity's Rendering pipelines. This project allowed me to explore Unity's URP and also HDRP which the ladder was use to create this game. I also learn how to properly used Baked, Mixed and Realtime Lighting to enhance the lighting atmosphere. 

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Instead of just allowing the player to explore the environment, I decided to push the envelop further by creating a horror theme game that requires the player to explore an looping environment. Using reflection probes and various different light sources I was able to create a dynamic scene which changes according to how many loops the player has done. 

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Since this was mostly an cinematic game based on very little UI visuals, my skillset of UI/UX was limited to designing the PD logo and button for the main menu. 

Skills that was demonstrated in this project:

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  • Designed the logo and button

  • Used Audio Mixer to adjust playback, echoes and 3D audio/Audio Source to make the game more dynamic. 

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  • Player Input using "WASD"​

  • Screen Space Reflections

  • Light Probes

  • Various Light Sources (spot, area, point and global lighting)

  • Texture Emissions

  • Volumetric Lighting

  • Fog

  • Particle System (used for dust and other object highlights)

  • Light Cookies (for the flash light)

  • Decals (used on custom blood splatters and text on the wall)

  • Baked, Mixed and Realtime lighting

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Post Processing Effects:

  • ​Gradient Sky

  • Visual Environment

  • Bloom

  • Ambient Occlusion

  • Fog

  • Shadows, Midtones & Highlights

  • Vignette

  • Screen Space Reflection, and

  • Color Adjustments.

Simon Truong© 2023 - All Rights Reserved

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